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--- layout: default title: The Environment description: Configuring the CommonMark environment with custom options and added functionality --- # The Environment The `Environment` contains all of the parsers, renderers, configurations, etc. that the library uses during the conversion process. You therefore must register all parsers, renderers, etc. with the `Environment` so that the library is aware of them. A pre-configured `Environment` can be obtained like this: ```php use League\CommonMark\Environment; $environment = Environment::createCommonMarkEnvironment(); ``` All of the core renders, parsers, etc. needed to implement the CommonMark spec will be pre-registered and ready to go. You can customize this default `Environment` (or even a new, empty one) using any of the methods below (from the `ConfigurableEnvironmentInterface` interface). ## mergeConfig() ```php public function mergeConfig(array $config = []); ``` Merges the given [configuration](/1.4/configuration/) settings into any existing ones. ## setConfig() ```php public function setConfig(array $config = []); ``` Completely replaces the previous [configuration](/1.4/configuration/) settings with the new `$config` you provide. ## addExtension() ```php public function addExtension(ExtensionInterface $extension); ``` Registers the given [extension](/1.4/customization/extensions/) with the environment. This is typically how you'd integrate third-party extensions with this library. ## addBlockParser() ```php public function addBlockParser(BlockParserInterface $parser, int $priority = 0); ``` Registers the given `BlockParserInterface` with the environment with the given priority (a higher number will be executed earlier). See [Block Parsing](/1.4/customization/block-parsing/) for details. ## addBlockRenderer() ```php public function addBlockRenderer(string $blockClass, BlockRendererInterface $blockRenderer, int $priority = 0); ``` Registers a `BlockRendererInterface` to handle a specific type of block (`$blockClass`) with the given priority (a higher number will be executed earlier). See [Block Rendering](/1.4/customization/block-rendering/) for details. ## addInlineParser() ```php public function addInlineParser(InlineParserInterface $parser, int $priority = 0); ``` Registers the given `InlineParserInterface` with the environment with the given priority (a higher number will be executed earlier). See [Inline Parsing](/1.4/customization/inline-parsing/) for details. ## addInlineRenderer() ```php public function addInlineRenderer(string $inlineClass, InlineRendererInterface $renderer, int $priority = 0); ``` Registers an `InlineRendererInterface` to handle a specific type of inline (`$inlineClass`) with the given priority (a higher number will be executed earlier). A single renderer can handle multiple inline classes, but you must register it separately for each type. (The same renderer instance can be re-used if desired.) See [Inline Rendering](/1.4/customization/inline-rendering/) for details. ## addDelimiterProcessor() ```php public function addDelimiterProcessor(DelimiterProcessorInterface $processor); ``` Registers the given `DelimiterProcessorInterface` with the environment. See [Inline Parsing](/1.4/customization/delimiter-processing/) for details. ## addEventListener() ```php public function addEventListener(string $eventClass, callable $listener, int $priority = 0); ``` Registers the given event listener with the environment. See [Event Dispatcher](/1.4/customization/event-dispatcher/) for details. ## Priority Several of these methods allows you to specify a numeric `$priority`. In cases where multiple things are registered, the internal engine will attempt to use the higher-priority ones first, falling back to lower priority ones if the first one(s) were unable to handle things.