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<?php /** * @package php-svg-lib * @link http://github.com/PhenX/php-svg-lib * @author Fabien Ménager <fabien.menager@gmail.com> * @license GNU LGPLv3+ http://www.gnu.org/copyleft/lesser.html */ namespace Svg\Tag; use Svg\Surface\SurfaceInterface; class Path extends Shape { // kindly borrowed from fabric.util.parsePath. /* @see https://github.com/fabricjs/fabric.js/blob/master/src/util/path.js#L664 */ const NUMBER_PATTERN = '([-+]?(?:\d*\.\d+|\d+\.?)(?:[eE][-+]?\d+)?)\s*'; const COMMA_PATTERN = '(?:\s+,?\s*|,\s*)?'; const FLAG_PATTERN = '([01])'; const ARC_REGEXP = '/' . self::NUMBER_PATTERN . self::COMMA_PATTERN . self::NUMBER_PATTERN . self::COMMA_PATTERN . self::NUMBER_PATTERN . self::COMMA_PATTERN . self::FLAG_PATTERN . self::COMMA_PATTERN . self::FLAG_PATTERN . self::COMMA_PATTERN . self::NUMBER_PATTERN . self::COMMA_PATTERN . self::NUMBER_PATTERN . '/'; static $commandLengths = array( 'm' => 2, 'l' => 2, 'h' => 1, 'v' => 1, 'c' => 6, 's' => 4, 'q' => 4, 't' => 2, 'a' => 7, ); static $repeatedCommands = array( 'm' => 'l', 'M' => 'L', ); public static function parse(string $commandSequence): array { $commands = array(); preg_match_all('/([MZLHVCSQTAmzlhvcsqta])([eE ,\-.\d]+)*/', $commandSequence, $commands, PREG_SET_ORDER); $path = array(); foreach ($commands as $c) { if (count($c) == 3) { $commandLower = strtolower($c[1]); // arcs have special flags that apparently don't require spaces. if ($commandLower === 'a' && preg_match_all(static::ARC_REGEXP, $c[2], $matches)) { $numberOfMatches = count($matches[0]); for ($k = 0; $k < $numberOfMatches; ++$k) { $path[] = [ $c[1], $matches[1][$k], $matches[2][$k], $matches[3][$k], $matches[4][$k], $matches[5][$k], $matches[6][$k], $matches[7][$k], ]; } continue; } $arguments = array(); preg_match_all('/([-+]?((\d+\.\d+)|((\d+)|(\.\d+)))(?:e[-+]?\d+)?)/i', $c[2], $arguments, PREG_PATTERN_ORDER); $item = $arguments[0]; if ( isset(self::$commandLengths[$commandLower]) && ($commandLength = self::$commandLengths[$commandLower]) && count($item) > $commandLength ) { $repeatedCommand = isset(self::$repeatedCommands[$c[1]]) ? self::$repeatedCommands[$c[1]] : $c[1]; $command = $c[1]; for ($k = 0, $klen = count($item); $k < $klen; $k += $commandLength) { $_item = array_slice($item, $k, $k + $commandLength); array_unshift($_item, $command); $path[] = $_item; $command = $repeatedCommand; } } else { array_unshift($item, $c[1]); $path[] = $item; } } else { $item = array($c[1]); $path[] = $item; } } return $path; } public function start($attributes) { if (!isset($attributes['d'])) { $this->hasShape = false; return; } $path = static::parse($attributes['d']); $surface = $this->document->getSurface(); // From https://github.com/kangax/fabric.js/blob/master/src/shapes/path.class.js $current = null; // current instruction $previous = null; $subpathStartX = 0; $subpathStartY = 0; $x = 0; // current x $y = 0; // current y $controlX = 0; // current control point x $controlY = 0; // current control point y $tempX = null; $tempY = null; $tempControlX = null; $tempControlY = null; $l = 0; //-((this.width / 2) + $this.pathOffset.x), $t = 0; //-((this.height / 2) + $this.pathOffset.y), $methodName = null; foreach ($path as $current) { switch ($current[0]) { // first letter case 'l': // lineto, relative $x += $current[1]; $y += $current[2]; $surface->lineTo($x + $l, $y + $t); break; case 'L': // lineto, absolute $x = $current[1]; $y = $current[2]; $surface->lineTo($x + $l, $y + $t); break; case 'h': // horizontal lineto, relative $x += $current[1]; $surface->lineTo($x + $l, $y + $t); break; case 'H': // horizontal lineto, absolute $x = $current[1]; $surface->lineTo($x + $l, $y + $t); break; case 'v': // vertical lineto, relative $y += $current[1]; $surface->lineTo($x + $l, $y + $t); break; case 'V': // verical lineto, absolute $y = $current[1]; $surface->lineTo($x + $l, $y + $t); break; case 'm': // moveTo, relative $x += $current[1]; $y += $current[2]; $subpathStartX = $x; $subpathStartY = $y; $surface->moveTo($x + $l, $y + $t); break; case 'M': // moveTo, absolute $x = $current[1]; $y = $current[2]; $subpathStartX = $x; $subpathStartY = $y; $surface->moveTo($x + $l, $y + $t); break; case 'c': // bezierCurveTo, relative $tempX = $x + $current[5]; $tempY = $y + $current[6]; $controlX = $x + $current[3]; $controlY = $y + $current[4]; $surface->bezierCurveTo( $x + $current[1] + $l, // x1 $y + $current[2] + $t, // y1 $controlX + $l, // x2 $controlY + $t, // y2 $tempX + $l, $tempY + $t ); $x = $tempX; $y = $tempY; break; case 'C': // bezierCurveTo, absolute $x = $current[5]; $y = $current[6]; $controlX = $current[3]; $controlY = $current[4]; $surface->bezierCurveTo( $current[1] + $l, $current[2] + $t, $controlX + $l, $controlY + $t, $x + $l, $y + $t ); break; case 's': // shorthand cubic bezierCurveTo, relative // transform to absolute x,y $tempX = $x + $current[3]; $tempY = $y + $current[4]; if (!preg_match('/[CcSs]/', $previous[0])) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point $controlX = $x; $controlY = $y; } else { // calculate reflection of previous control points $controlX = 2 * $x - $controlX; $controlY = 2 * $y - $controlY; } $surface->bezierCurveTo( $controlX + $l, $controlY + $t, $x + $current[1] + $l, $y + $current[2] + $t, $tempX + $l, $tempY + $t ); // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." $controlX = $x + $current[1]; $controlY = $y + $current[2]; $x = $tempX; $y = $tempY; break; case 'S': // shorthand cubic bezierCurveTo, absolute $tempX = $current[3]; $tempY = $current[4]; if (!preg_match('/[CcSs]/', $previous[0])) { // If there is no previous command or if the previous command was not a C, c, S, or s, // the control point is coincident with the current point $controlX = $x; $controlY = $y; } else { // calculate reflection of previous control points $controlX = 2 * $x - $controlX; $controlY = 2 * $y - $controlY; } $surface->bezierCurveTo( $controlX + $l, $controlY + $t, $current[1] + $l, $current[2] + $t, $tempX + $l, $tempY + $t ); $x = $tempX; $y = $tempY; // set control point to 2nd one of this command // "... the first control point is assumed to be // the reflection of the second control point on // the previous command relative to the current point." $controlX = $current[1]; $controlY = $current[2]; break; case 'q': // quadraticCurveTo, relative // transform to absolute x,y $tempX = $x + $current[3]; $tempY = $y + $current[4]; $controlX = $x + $current[1]; $controlY = $y + $current[2]; $surface->quadraticCurveTo( $controlX + $l, $controlY + $t, $tempX + $l, $tempY + $t ); $x = $tempX; $y = $tempY; break; case 'Q': // quadraticCurveTo, absolute $tempX = $current[3]; $tempY = $current[4]; $surface->quadraticCurveTo( $current[1] + $l, $current[2] + $t, $tempX + $l, $tempY + $t ); $x = $tempX; $y = $tempY; $controlX = $current[1]; $controlY = $current[2]; break; case 't': // shorthand quadraticCurveTo, relative // transform to absolute x,y $tempX = $x + $current[1]; $tempY = $y + $current[2]; if (preg_match("/[QqTt]/", $previous[0])) { // If there is no previous command or if the previous command was not a Q, q, T or t, // assume the control point is coincident with the current point $controlX = $x; $controlY = $y; } else { if ($previous[0] === 't') { // calculate reflection of previous control points for t $controlX = 2 * $x - $tempControlX; $controlY = 2 * $y - $tempControlY; } else { if ($previous[0] === 'q') { // calculate reflection of previous control points for q $controlX = 2 * $x - $controlX; $controlY = 2 * $y - $controlY; } } } $tempControlX = $controlX; $tempControlY = $controlY; $surface->quadraticCurveTo( $controlX + $l, $controlY + $t, $tempX + $l, $tempY + $t ); $x = $tempX; $y = $tempY; $controlX = $x + $current[1]; $controlY = $y + $current[2]; break; case 'T': $tempX = $current[1]; $tempY = $current[2]; // calculate reflection of previous control points $controlX = 2 * $x - $controlX; $controlY = 2 * $y - $controlY; $surface->quadraticCurveTo( $controlX + $l, $controlY + $t, $tempX + $l, $tempY + $t ); $x = $tempX; $y = $tempY; break; case 'a': // TODO: optimize this $this->drawArc( $surface, $x + $l, $y + $t, array( $current[1], $current[2], $current[3], $current[4], $current[5], $current[6] + $x + $l, $current[7] + $y + $t ) ); $x += $current[6]; $y += $current[7]; break; case 'A': // TODO: optimize this $this->drawArc( $surface, $x + $l, $y + $t, array( $current[1], $current[2], $current[3], $current[4], $current[5], $current[6] + $l, $current[7] + $t ) ); $x = $current[6]; $y = $current[7]; break; case 'z': case 'Z': $x = $subpathStartX; $y = $subpathStartY; $surface->closePath(); break; } $previous = $current; } } function drawArc(SurfaceInterface $surface, $fx, $fy, $coords) { $rx = $coords[0]; $ry = $coords[1]; $rot = $coords[2]; $large = $coords[3]; $sweep = $coords[4]; $tx = $coords[5]; $ty = $coords[6]; $segs = array( array(), array(), array(), array(), ); $segsNorm = $this->arcToSegments($tx - $fx, $ty - $fy, $rx, $ry, $large, $sweep, $rot); for ($i = 0, $len = count($segsNorm); $i < $len; $i++) { $segs[$i][0] = $segsNorm[$i][0] + $fx; $segs[$i][1] = $segsNorm[$i][1] + $fy; $segs[$i][2] = $segsNorm[$i][2] + $fx; $segs[$i][3] = $segsNorm[$i][3] + $fy; $segs[$i][4] = $segsNorm[$i][4] + $fx; $segs[$i][5] = $segsNorm[$i][5] + $fy; call_user_func_array(array($surface, "bezierCurveTo"), $segs[$i]); } } function arcToSegments($toX, $toY, $rx, $ry, $large, $sweep, $rotateX) { $th = $rotateX * M_PI / 180; $sinTh = sin($th); $cosTh = cos($th); $fromX = 0; $fromY = 0; $rx = abs($rx); $ry = abs($ry); $px = -$cosTh * $toX * 0.5 - $sinTh * $toY * 0.5; $py = -$cosTh * $toY * 0.5 + $sinTh * $toX * 0.5; $rx2 = $rx * $rx; $ry2 = $ry * $ry; $py2 = $py * $py; $px2 = $px * $px; $pl = $rx2 * $ry2 - $rx2 * $py2 - $ry2 * $px2; $root = 0; if ($pl < 0) { $s = sqrt(1 - $pl / ($rx2 * $ry2)); $rx *= $s; $ry *= $s; } else { $root = ($large == $sweep ? -1.0 : 1.0) * sqrt($pl / ($rx2 * $py2 + $ry2 * $px2)); } $cx = $root * $rx * $py / $ry; $cy = -$root * $ry * $px / $rx; $cx1 = $cosTh * $cx - $sinTh * $cy + $toX * 0.5; $cy1 = $sinTh * $cx + $cosTh * $cy + $toY * 0.5; $mTheta = $this->calcVectorAngle(1, 0, ($px - $cx) / $rx, ($py - $cy) / $ry); $dtheta = $this->calcVectorAngle(($px - $cx) / $rx, ($py - $cy) / $ry, (-$px - $cx) / $rx, (-$py - $cy) / $ry); if ($sweep == 0 && $dtheta > 0) { $dtheta -= 2 * M_PI; } else { if ($sweep == 1 && $dtheta < 0) { $dtheta += 2 * M_PI; } } // $Convert $into $cubic $bezier $segments <= 90deg $segments = ceil(abs($dtheta / M_PI * 2)); $result = array(); $mDelta = $dtheta / $segments; $mT = 8 / 3 * sin($mDelta / 4) * sin($mDelta / 4) / sin($mDelta / 2); $th3 = $mTheta + $mDelta; for ($i = 0; $i < $segments; $i++) { $result[$i] = $this->segmentToBezier( $mTheta, $th3, $cosTh, $sinTh, $rx, $ry, $cx1, $cy1, $mT, $fromX, $fromY ); $fromX = $result[$i][4]; $fromY = $result[$i][5]; $mTheta = $th3; $th3 += $mDelta; } return $result; } function segmentToBezier($th2, $th3, $cosTh, $sinTh, $rx, $ry, $cx1, $cy1, $mT, $fromX, $fromY) { $costh2 = cos($th2); $sinth2 = sin($th2); $costh3 = cos($th3); $sinth3 = sin($th3); $toX = $cosTh * $rx * $costh3 - $sinTh * $ry * $sinth3 + $cx1; $toY = $sinTh * $rx * $costh3 + $cosTh * $ry * $sinth3 + $cy1; $cp1X = $fromX + $mT * (-$cosTh * $rx * $sinth2 - $sinTh * $ry * $costh2); $cp1Y = $fromY + $mT * (-$sinTh * $rx * $sinth2 + $cosTh * $ry * $costh2); $cp2X = $toX + $mT * ($cosTh * $rx * $sinth3 + $sinTh * $ry * $costh3); $cp2Y = $toY + $mT * ($sinTh * $rx * $sinth3 - $cosTh * $ry * $costh3); return array( $cp1X, $cp1Y, $cp2X, $cp2Y, $toX, $toY ); } function calcVectorAngle($ux, $uy, $vx, $vy) { $ta = atan2($uy, $ux); $tb = atan2($vy, $vx); if ($tb >= $ta) { return $tb - $ta; } else { return 2 * M_PI - ($ta - $tb); } } }